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I think there might be a few factors involved in that. Having those earlier reservations, are you surprised to see how much it has taken off?Ĭasey: Well, first of all, it's pretty freakin' crazy.
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Last I checked, Devil Trigger has over 21 million views on YouTube. I just wasn't sure if it would latch on to the Devil May Cry fans, you know? For that particular part, I was looking at Ali, and then I verbalized what she was about to sing.Īli: You were so worried I was gonna hate it!Ĭasey: To me, that was kind of a fun phrase. I wrote all these lyrics in one sitting, pretty much. The big line of the song, "bang, bang, bang, pull my Devil Trigger," is such an earworm, and it feels so appropriate for the series.Ĭasey: Right, I remember writing that. I thought for sure someone from Capcom was gonna send me an email back saying, "Hey, you need to change that."Īli: But that didn't happen. I couldn't get it out of my head and yeah, I don't know, I just wrote it and we just went with it. So I remembered the whole Devil Trigger aspect of the game pretty vividly, and that was what was sticking out in my head as I was writing the song. They're still one of the hardest games I've ever played to date.Ĭasey: I actually grew up playing Devil May Cry. Capcom: Infinite-but they're just so hard. Even as an experienced gamer now, I've come back to try to play them, when I first picked up Marvel vs. I was still young enough to sneak away and play them with my friends, but it was so hard, I didn't get very far.
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Were you fans of the series before you worked on this game?Ĭody: I had played Devil May Cry 4 and the previous games a lot. We worked on Devil May Cry 5 first, but then shortly after that, another team at Capcom hit us up to do Resident Evil 2 shortly after. Right out of the gate I was working with Jeff, who wrote "Crimson Cloud", and I ended up writing "Subhuman". Right after that came out, word got around to another development team about what we were doing, and they liked what they heard. My collaborator Jeff Rona and I did three games back to back for Capcom. My career is still in the early stages, which is really exciting as all these things are happening. So, it kinda just worked out in a weird, coincidental, ironic way.Īnd Cody, this is actually your third collaboration with Capcom, the first being for Marvel vs Capcom: Infinite?Ĭody M. When I wrote Devil Trigger, I pitched her as the vocalist and they just immediately fell in love with it. I actually did some work on that game as well, assisting the composer.Īli Edwards: Yeah, it's like they wanted both of us without knowing that we even knew each other, or that we were married at all.Ĭasey: Yeah, Capcom heard that particular track and they really liked the drive that it had. Now Playing: Devil May Cry 5 References and Easter EggsĬan you talk about what it was like working with Capcom for this project, and how they first got in contact with you?Ĭasey Edwards: Funny enough, even though I ended up writing the track Devil Trigger, I got found through one of Ali's older tracks that she did for another video game called Killer Instinct with Mick Gordon. By clicking 'enter', you agree to GameSpot's